Our Day-to-Day

Weeks go by and the project moves forward. The Krokanti Games team maintains a steady and relentless pace. We have a clear objective, a defined roadmap, and we want to carve out our place in the industry.
Today we're going to talk a bit about the process and workflows we're following to create Padel Rivals, our flagship project.
Padel Rivals
First, some context. Padel Rivals is the first Padel video game for PC and consoles. With an arcade approach, we're not just looking to entertain, but also to generate competition. Our first classification for it is "easy to play, hard to master." We want both novice and expert players to be able to enjoy and get the most out of the video game.
It's designed for those who play alone, those who play with friends, and those who want to compete. That's why Padel Rivals will have different game modes like quick local and online multiplayer matches, a story mode to climb to the top of the Padel Rivals League, and qualifying tournaments so everyone knows who's the best.
If you want to know more about the first Padel video game, just visit its website: Padel Rivals
Now, let's get to what we came for. The process and workflows we're following to create the Padel Rivals video game.
Our Day-to-Day
The team has a more extensive meeting on Mondays where we all get together. We use this meeting to plan the week, review the objectives and tasks we need to accomplish, and resolve any doubts or problems that may have arisen during the previous week.
This meeting is very important as it helps us align the entire team and ensure we're all heading in the same direction. We also update the software and documents we use to manage the project and tasks.
From here, smaller meetings may arise to delve deeper into certain topics. For example, right now we're finalizing visual and artistic details, finishing up the first court of the video game. We're also putting the finishing touches on how to create the animations we'll implement later in the engine.
As I mentioned, we use different tools. From Discord for asynchronous and more informal communication, to Notion for managing tasks and part of the documentation, to a cloud service for sharing files and documents, or email as a formal communication medium. We try to keep everything organized but simple and manageable.
But it's not all communication and management. We also have to work and create. For that, each person has their assigned tasks and their own workflow. We all converge in the same place: the game engine. In our case, that's Unity. But along the way, different team members also work with Blender for modeling, texturing, and animation, Photoshop, Wwise for audio, code IDEs for programming, and more.
And of course, all this organization and work serve a purpose: meeting the stipulated milestones on time. Our calendar and objectives are tight, but we're looking to showcase the video game as soon as possible so everyone can see how close they are to enjoying Padel Rivals.
Our Short Term
In the short term, we want to be able to show renders, screenshots, and clips of the video game. Information that will complete and shape what we're doing. Our first major milestone has a date: October 20th, when we'll be able to show a small gameplay of Padel Rivals on the first court we're creating.
So there you have it, we're going to continue with our work, working hard and with enthusiasm so that Padel Rivals sees the light of day as soon as possible.
Support Us
If you want to support us and help make Padel Rivals a reality, you can follow us on our social networks, share our project with your friends and family, or simply give us your feedback. Any help is welcome and motivates us to keep moving forward.
See you in the next update!
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